﻿using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using YFrameWork.RunTime;
using Sirenix.OdinInspector;

namespace YFrameWork.RunTime
{
    /// <summary>
    /// 流程数据类
    /// </summary>
    [CreateAssetMenu(fileName = "AssetsDataProcedure", menuName = "YGF/Create AssetsDataProcedure")]
    public class AssetsDataProcedure : SerializedScriptableObject
    {
        [LabelText("所有的流程类")]
        public List<ProcedureBase> procedureBases;
    }
}